James Makes Games!

James St. Clair's portfolio page. I'm a hired gun; I do freelance game dev.

About Me:

Quick Bio.

I am a freelance game developer, freelance web app developer, and serial entrepreneur. I have been designing and developing games for the last 5 years. If you need a game designer and/or game developer, then I would love to hear from you! Also, check out my Patreon.


I am a hired gun.

Hired gun? Yea, I am a hired gun for game design, game development, and web application development. I am your guy if you need help on one small portion, need to expand your team, or need a complete project. No project is too small and no project is too big; size doesn't matter.


Bigger In Texas

Company: BleedIndie

Role: Game Design, Programming, AI

Bigger in Texas is a 2D southern adventure. Throughout the game you'll visit a variety of people and places all in effort to discover the whereabouts of your precious hat and the man who stole it. We hope that you'll enjoy Bigger in Texas and appreciate all purchases and donations that we receive. Feel free to contact us at one of the sites listed. We will do our best to respond and stay updated.


Releasing: 2015

Tech\Tools: Unity2D (C#), Git

Bigger In Texas 1 Bigger In Texas 2 Website

Gratus

Company: Lonely Moster Games. (Co-Founder)

Role: Game Design, Programming, AI, UX

Gratus is a planetary defense game that blends elements of planning, tower defense, and resource management to create a unique mix of action and strategy.


Your galaxy is dying. Survival is the goal, but not guaranteed. Meteor storms, imploding stars, solar flares, and scavenging space pirates have placed your home on the brink of annihilation. Mine resources from nearby planets, moons, and asteroids and collect salvage from derelict vessels. Use the resources to defend your planet and ensure the safety of the population!


Keep an eye on our Devblog for updates on the game’s progress including music, concept art, and details on the design!


Releasing: 2015

Tech\Tools: Unity2D (C#), Git, Asana

Website

Boy and Pup

Company: Lonely Moster Games. (Co-Founder)

Role: Game Design, Programming, AI, UX

WINNER OF THE MAY 2014 GOTCHOSEN DEVELOPER CONTEST!!!


A boy. A pup. A Haunted House. Navigate room after room of ghostly puzzles in this haunted manor to rescue your frightened puppy! Featuring an original soundtrack, charming artwork, and engaging levels that increase in difficulty until the game’s dramatic conclusion!


Features:

-Timing is key! Each room requires precision to survive and progress!

-Simple touch controls that let you plan your path through each level!

-Music, sound effects, and art combine to make an atmospheric puzzle game like no other!


Released: December 2013

Tech\Tools: Unity2D (C#), Git, Asana

Boy and Pup 1 App Store Play Store Website

Mathanauts

Company: NRCC Games Studio.

Role: Project Leed, Programming Teacher

Help the math-A-nauts defend the galaxy against the hyper galactic dust bunnies in this epic space adventure and earn points as you vacuum up the menacing dust bunnies.


Start your adventure by choosing a math-A-naut. Once chosen you will begin your mission using your epic math skills to defend the planets.


Earn points when you select a dust bunny with the correct solution, in doing so they will disappear… WATCH OUT!! When you select the bunny with the incorrect solution another will spawn. Selecting the wrong bunny too many times will overwhelm you, ending in defeat against the dusty menace. By continuing to select the correct bunny, you will rid the planet of the dust bunnies.


math-A-nauts is a space themed math game designed to help children and young students practice addition and subtraction. This educational game captivates the player by using tap gestures to solve problems. The game incorporates both one and two digit number equations in order to improve a student’s math skills.


Released: Waiting for Review

Tech\Tools: Interns used Unity2D (C#) and Photoshop

mathanauts title Website

Same Sound Express

Company: NRCC Games Studio.

Role: Game Design, Programming, AI

Same Sound Express is an adventure designed to help the player understand homophones. You begin your adventure choosing to play as a boy or girl character. In this lesson, the player must correctly identify the homophone which best completes the puzzle sentence.


The game incorporates learning synonyms based upon excerpts from grade-appropriate reading materials.


Released: January 2015

Tech\Tools: Unity2D (C#), xml

SSE Map 1 App Store Website

Galactic Adventures Arithmetic Saga

Company: NRCC Games Studio.

Role: Project Leed, Programming Teacher

A learning based science fiction/fantasy game designed to help 3rd and 4th grade students become better at arithmetic. The player is the hero trying to save his or her planet by piloting missions through space. The gameplay is fast paced so the player may quickly solve problem after problem. There is a fun story appropriate for all ages and an in-game rewards system involving score, rank and cash for upgrades.


Releasing: Summer 2015

Tech\Tools: Interns used GameMaker Studio and Photoshop.

Galactic Adventures 2 Website

Galactic Adventures Algebra Saga

Company: NRCC Games Studio.

Role: Project Leed, Programming Teacher

A learning based science fiction/fantasy game designed to help 5th grade and higher students become better at algebra. The player is the hero trying to save his or her planet by piloting missions through space. The gameplay is fast paced so the player may quickly solve problem after problem. There is a fun story appropriate for all ages and an in-game rewards system involving score, rank and cash for upgrades.


Releasing: Summer 2015

Tech\Tools: Interns used GameMaker Studio and Photoshop.

Galactic Adventures 1 Website

Rescue Runner

Company: NRCC Games Studio.

Role: Project Leed, Programming Teacher

This game was made by NRCC Games Studo interns. As part of the internship, interns are required to brainstorm a game idea based on Virginia SOLs, pitch the idea, construct a GDD, storyboard, code, and submit to the Apple App Store in 14 weeks.


Rescue Runner is a free-running platform game which uses algebra in a fun way.


Anderson and Phoebe have been captured by the dreaded space pirate, Roland Riggs. Using their amazing skills with mathematics, they were able to hack their cell door open. Help Anderson and Phoebe by maneuvering your way over the many platforms and levels of the ship to reach the cell doors of fellow prisoners. Use your algebraic knowledge to hack open their cell doors. Finally make your way to the last escape pod to win the game!


Released: Juluy 2014

Tech\Tools: Interns used GameMaker Studio and Photoshop.

Rescue Runner 1 App Store Website

Math Reel

Company: NRCC Games Studio.

Role: Project Leed, Programming Teacher

This game was made by NRCC Games Studo interns. As part of the internship, interns are required to brainstorm a game idea based on Virginia SOLs, pitch the idea, construct a GDD, storyboard, code, and submit to the Apple App Store in 14 weeks.


Math Reel is an educational game focused around learning and improving math skills. It does this by combining the fun of a fishing game with addition, subtraction, multiplication, and division. The game play features an evolving difficulty including five different kinds of fish that uniquely affect the game. If striving for the highest score isn't for you the game also includes a trophy system, so you always have something to work for.


Released: Juluy 2014

Tech\Tools: Interns used GameMaker Studio and Photoshop.

Math Reel 1 App Store Website

Updated Old Projects for iOS 7/8

Company: NRCC Games Studio.

Role: Update code and graphics.

At NRCC Games Studio, my role is Project Lead - Programmer. As Project Lead, I am responsable for managing intern programmers and teach game documentation, design, and development. Other responsibilities include updating and developing educational games for a variety of clients, including PBS Kids.


Released: 2013-2014

Tech\Tools: XCode (Objective-C), xml

App Store App Store App Store App Store App Store App Store App Store Website

Cafe Boss

Company: NRCC Games Studio.

Role: Game Design, Programming, AI

Cafe Boss needs you to operate the cafe so that it can earn a profit. Learn the forms of payments and cash in on your earnings to buy new equipment for the shop.


Café Boss is a game based on financial literacy where the player must earn points through café item sales to gain money and equipment. The game uses math and reading comprehension to develop financial literacy skills. The touch mechanic of the game engages children and teenagers in a hands-on learning process, implementing kinesthetic learning.


The game incorporates math comprehension attuned to the particular grade level, based upon excerpts from grade-appropriate SOL math materials and Economic Personal Finance objectives.


Sponsored by: Freedom First and American National Banking & Trust


Cafe Boss is brought to you by BizKids.


Released: Feburary 2012

Tech\Tools: XCode (Objective-C), Cocos2D, xml, Git

Cafe Boss 1 App Store Website

Ratio Racer

Company: NRCC Games Studio.

Role: Game Design, Programming Consultant

Race across a futuristic world while solving challenging fraction problems. Earn new cars and new tracks while learning how to solve fractions.


Ratio Racer is a game based on the elements of simple and complex fractions where the player must quickly solve math problems in order to advance levels. The game uses math comprehension to develop cognitive math skills. The touch mechanic of the game engages children in a hands-on learning process, implementing kinesthetic learning.


The game incorporates math comprehension attuned to the particular grade level, based upon excerpts from grade-appropriate math materials.


Released: September 2012

Tech\Tools: Corona SDK, xml

Ratio Racer 1 App Store Website

Cell Defender

Company: Radford University GAMeSLab.

Role: Quiz Programming, GameCenter Programming

Welcome to Cell Defender! In this game, you are a kid whose father is a world famous nanotechnologist. Your dad has invented a series of nanobots and then accidently infected the family dog, Albert, in an experiment gone wrong! Instead of his usual frisky self, Albert is lethargic and feeling very sick. Your mission is to command one of your father’s nanobots inside of Albert and fight off the dangerous nanobots to restore your poor dog’s cells to health. Good luck!


The Virginia Standards of Learning targeted are:

LS.2 The student will investigate and understand that all living things are composed of cells. Key concepts include cell structure and organelles.


Released: October 2011

Tech\Tools: XCode (Objective-C), Cocos2D, json, Git

Cell Defender 1 App Store Website

Brain Flash

Company: Radford University GAMeSLab in collaboration with WHRO.

Role: Game Design, Programming

Brain Flash is brought to you by WHRO. Brain Flash is a timed trivia game designed around Virginia Standards of Learning. This trivia game is based on oceanography, physics, and parts of an atom.


Compete with friends, family, and the GameCenter community by having the most correct answers in a row!


Brain Flash is brought to you by WHRO.


Released: July 2011

Tech\Tools: XCode (Objective-C), json, Git

Brain Flash 1 App Store Website

Disaster Chasers

Company: Radford University GAMeSLab in collaboration with WHRO.

Role: Game Design, Programming, Artist

Become a master of disaster by chasing and responding to disasters around the world. Compete against your friends by beating their score on the leaderboard, and gain bragging rights as the master of disaster.


Disaster Chasers is brought to you by WHRO.


Released: February 2011

Tech\Tools: XCode (Objective-C), Cocos2D, xml, Git

Disaster Chasers 1 App Store Website

Zeppelin Adventures

Company: Radford University GAMeSLab in collaboration with WHRO.

Role: Game Design, Programming

You are traveling through history in a zeppelin and will encounter different people from different time periods and different locations. Talk with the people and see what they have to say, you might just learn something. Some of the people are not in the correct time period or location, so bring them aboard your zeppelin and fly them to the correct location. When you are complete, then open the settings menu and check how accurate you are.


Zeppelin Adventures is brought to you by WHRO.


Released: Summer 2010

Tech\Tools: XCode (Objective-C), Cocos2D, xml, Git

Zeppelin Adventures 1 App Store Website

Sticker Shop

Company: Radford University GAMeSLab.

Role: Game Design, Programming

Come into the Sticker Shop to buy some really cool stickers while learning how to count coins! Sticker Shop aligns with the following Virginia Standards of Learning: Math K.7, 1.7, 2.1. Sticker Shop also aligns with the following Common Core standard: CCSS.Math.Content.2.MD.C.8


This game is made possible with an Enhancing Education Through Technology competitive grant from the Virginia Department of Education.


Released: February 2010

Tech\Tools: XCode (Objective-C), Cocos2D, xml, Git

Sticker Shop 1 App Store Website

Bio:

Hi. I am James. I graduated from Radford University in 2012 obtaining a B.S. with concentrations in software engineering and database design. In 2010, I received the unique opportunity to work on a Virginia Department of Education grant which studied the use of mobile educational games as a secondary tool for children to enhance their learning. We were RU GAMeS Lab. The games my team and I designed and developed used the Virginia Standards of Learning guidelines to help generate the core educational mechanics.


I was bitten by the entrepreneurial bug, my last year at Radford University. I started working on my game plan to start a bootstrapped startup company. This company was created to offer web application development, consulting, and game development. While the company was successful, I wanted to primarily focus on game design and development. I decided to limit my web application development and start an independent games studio with my dear friends called Lonely Monster Games. Company number 2 for those who are counting, but more on that later.


In 2012, I obtained a job designing and developing mobile educational games at New River Community College. The work I did there was essentially the same as that at the RU GAMeS Lab. My other role was to help the student workers understand game design and game development as well as update old projects as iOS released new versions. As the budget began to deplete, there was a need to change the business model. Side note, the director was so open for ideas that it made me feel like it was my own business. My coworker, Heather, and I developed an internship model where we teach student interns about game design, development, and publishing. Heather became Co-Project Lead and Art Director, and I became Co-Project Lead and Lead Programmer. We have had some bumps but it has been very successful.


Lonely Monster Games is an independent (indie) games studio, which I co-founded with Heather and her brother, Jake. We released our first game, Boy and Pup, on several mobile marketplaces in December 2013. We competed in the #TagJam10 with the title BRO-ccoli which can be found at www.lonelymonstergames.com or on twitter @lon_mon_games. We are also working on a title, Gratus, which can also be found on our site. We unfortunately have limited time to work on our titles.